package com.yanqu.road.entity.activity.xiuxian.data;

import java.io.Serializable;

public class XiuXianBattleInfo implements Serializable {

    private int id;                // 序号id
    private long harmValue;        // 伤害值
    private long curHp;            // 当前血量
    private long suckHp;           // 吸收血量
    private Boolean isCrit;       // 是否暴击
    private Boolean isStun;       // 是否晕眩
    private Boolean isDodge;      // 是否躲避
    private int anger;            // 怒气值

    public XiuXianBattleInfo(int id, long harmValue, long curHp, long suckHp, Boolean isCrit, Boolean isStun, Boolean isDodge, int anger) {
        this.id = id;
        this.harmValue = harmValue;
        this.curHp = curHp;
        this.suckHp = suckHp;
        this.isCrit = isCrit;
        this.isStun = isStun;
        this.isDodge = isDodge;
        this.anger = anger;
    }

    public long getHarmValue() {
        return harmValue;
    }

    public void setHarmValue(long harmValue) {
        this.harmValue = harmValue;
    }

    public long getCurHp() {
        return curHp;
    }

    public void setCurHp(long curHp) {
        this.curHp = curHp;
    }

    public long getSuckHp() {
        return suckHp;
    }

    public void setSuckHp(long suckHp) {
        this.suckHp = suckHp;
    }

    public Boolean getCrit() {
        return isCrit;
    }

    public void setCrit(Boolean crit) {
        isCrit = crit;
    }

    public Boolean getStun() {
        return isStun;
    }

    public void setStun(Boolean stun) {
        isStun = stun;
    }

    public int getId() {
        return id;
    }

    public void setId(int id) {
        this.id = id;
    }

    public Boolean getDodge() {
        return isDodge;
    }

    public void setDodge(Boolean dodge) {
        isDodge = dodge;
    }

    public int getAnger() {
        return anger;
    }

    public void setAnger(int anger) {
        this.anger = anger;
    }
}
